About This Game A distant planet. A dying colony. A deadly conspiracy.Fight a corrupt system in Ticket to Earth, the revolutionary tactical puzzle RPG!The mining boom has left New Providence to die and just one Earth-bound ship remains. Forced to fight to protect everything she loves, orphaned Rose stands between bloodthirsty marauders and a corrupt government.The puzzle grid is your battlefield as you position your team, collect matching tiles, and power up devastating special abilities. You’ve never played anything like this!Join the fight in Ticket to Earth, a sci-fi epic of betrayal and insurrection.Unique gameplay mash-up – Revolutionary hybrid gameplay blends battlefield tactics, puzzle, and RPG to create an entirely new style of play.Episodic science fiction epic – Get involved in the personal stories of four mismatched heroes as the fate of an entire world rests on their shoulders.Fight for justice – Unlock hundreds of potent combat abilities and use them to defeat murderous criminals, rampaging robots, and grotesque mutants.Join the movement – Be guided by the mysterious Stellar Consciousness Movement through a deep and satisfying RPG progression tree for each of your heroes.Enhanced Steam edition – This original mobile hit has come to PC and Mac with greatly improved high-resolution visuals and a suite of other improvements.When the refinery failed, it wasn’t just hundreds of miners who died. From that day on, the colony was dying too.Colonists had travelled hundreds of light years for the promise of a better life, but with the mineral deposits all but depleted and refinery destroyed, the lifeblood of New Providence was slowly draining away.A decade later, the wealthy few are now preparing to return to Earth on a gleaming luxury starliner, leading to mass protests by the many being left behind. The entire colony has become a powderkeg of resentment and desperation, and somebody is about to strike a match…Orphaned gardener Rose, left without a family when the refinery failed, is forced to become a Peace Keeper to protect the people she loves from an inexplicable wave of violence. Drawing upon the almost-forgotten training of her childhood, Rose battles swarms of mutated alien bugs and out of control robots. Slowly, she realises that these are not random events, but are part of an unspeakably evil plan…As Rose and her fellow Peace Keeper Wolf are pursuing the criminal masterminds of the Lands End massacre, their shuttle is shot down over the toxic wasteland left behind by the failure of the refinery. To their horror, they find instead that not everybody died in the disaster: some of the victims live on, altered and alien, no longer remotely human. Yet, even more dangerous things lurk in the ruins…Hidden within the freezing ruins of the Rinehart Refinery, Zero's army of murderous criminals prepare to assault the colonial capital, First Landing. Racing against time, our three heroes must confront the ghosts of New Providence's past in order to stop the Zero Day coup. Joined by new allies, will one Peace Keepers make the ultimate sacrifice so that Justice may prevail?The city streets of First Landing explode with violence in this apocalyptic finale to Ticket To Earth. Surrounded by enemies, our heroes must enter the very heart of the conspiracy in order to stop Zero's genocidal coup. Who lives? Who dies? Who will travel home to Earth? Episode 4 is coming in early 2019.Robot Circus is an independent game studio in Melbourne, Australia. We started the studio in 2011 after working together for many years at a large game studio on console games. Starting Robot Circus allowed us the freedom to pursue our passion for creating innovative experiences and compelling narrative.Ticket to Earth is the kind of game we formed our studio to make. We can’t wait for you to play it, and are looking forward to revealing all the cool locations and story twists that are coming in the future Episodes. 1075eedd30 Title: Ticket to EarthGenre: Indie, RPG, StrategyDeveloper:Robot CircusPublisher:Robot CircusRelease Date: 28 Jun, 2017 Ticket To Earth Download Setup ticket to earth episode. tickets for earth wind & fire. ticket to ride middle earth. ticket to earth hltb. ticket to ride middle earth. ticket to earth forum. ticket to earth android. ticket to earth ios review. ticket to earth obb. ticket to earth facebook. ticket to earth justice tokens. ticket to earth gameplay. tickets for wider earth. ticket to earth playthrough. ticket to earth episode 4. ticket to earth episodes. ticket to earth revdl. ticket to earth hltb. ticket to earth app. ticket to earth help. ticket to earth twitter. ticket to earth 3. games like ticket to earth. ticket to earth build. tickets for earth wind & fire. ticket to earth episode 3 gameplay. ticket to earth walkthrough. ticket to earth episode three. ticket to earth apk mod. ticket to earth chapter 4. ticket to earth igg. ticket to earth android review. ticket to earth episode 3 release date. ticket to earth weapons. ticket to earth cheats. ticket to earth metacritic. ticket to earth strategy. ticket to earth episode 2 walkthrough. earth to moon ticket. ticket to earth part 3. tickets for planet earth live. download ticket to earth android. tickets to earth wind and fire. ticket to earth download. ticket to earth apk. ticket to earth episode 3 release date. ticket to earth episode 3. ticket to earth robot circus. ticket to earth apkpure. ticket to earth augmented reality. ticket to earth 2. how long is ticket to earth. ticket to earth episode 3 gameplay. ticket to earth 1.2.3 apk. ticket to earth episode 2 release date. ticket to earth 1.1.7 apk. ticket to earth android apk. ticket to earth episode 2 review. ticket to earth cheats. ticket to earth ipad. tickets for wider earth. tickets to see earth wind fire. ticket to earth youtube. tickets for planet earth live. ticket to earth wiki. ticket to earth faq. ticket to earth apk data. ticket to earth android apk. ticket to earth youtube. download ticket to earth android. ticket to earth strategy. ticket to earth episode 2 review. ticket to earth apk data. ticket to earth ios. ticket to earth part 3. ticket to the earth. ticket to earth length Set in a far-future offworld colony, the game sees the protagonist Rose fight mutant alien lifeforms, a robot uprising and other threats together with three other team members. Characters can perform two actions per turn, which are usually a mix of movement orders and ranged or melee attacks.The turn-based tactical combat is complemented with tile-matching puzzle elements, as Rose and her enemies have to traverse floor tiles of matching colors to move and charge their combat powers. It has a nice story mode progression and maybe slightly different than your used to with RPG strategy games. Some good pros and solid consPROA: It is not just move and effect. There is a method to it's madness that can be appealingB: It sets the main action in Ticket to Earth takes place on an isometric grid of coloured squares that resembles a 1970’s disco. Annoying to some, but the kids loved it. C: In addition, the more tiles you travel over the more damage your next attack will inflict. However, whenever you are hit you not only lose health, but also some of your attack power. Being aware of each power invests your attention. D: Floor tiles come in four different colours, which relate to four combat powers. An interesting take on tactical puzzling. E: The numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artworkG: Good solid musicF: It is well balanced and intriguing in the power selection process. CONSA: Like most Isometric games you seemed boxed in to the redundant battle system that can get dull to serious strategy lovers, but the kids really enjoy it.B: It's creative strength is also its weakness. It could be argued that when you pay a premium price you expect to have the full game, BUT at its current price fits its short run. Instead of a full game, you get episodes that may take too long to come out to keep you invested. I would wait till most are released to purchase, but if you cannot wait, Catch the game at the huge sales, like I did in the June sale for a few dollars.C: The character's can tend to drab on which you could lose important steps. For example, I did not know about the side missions till I was halfway through the game. D; The game does not go beyond its template so it can be redudant in the same battle theme instead unlocking tactical choices. It has no real party team possibilities either. It is not Xcom or Disgaea, Its one dimensional in its approuch strategically. E: The game should be much more than it gives you OVERALL: I love the numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artwork and there has obviously been a lot of time, effort and love put into Ticket to Earth. However it may not be appealing to everyone. It has to be subjective. Some gamers maybe turned off by it's short total time or comic look.Ticket to Earth is the start of something. I can see it evolve into a more complex tactical game with massive armies instead of one leader point perspective, it can become Disgaea. However, it is limited by its presentation. I give it thumbs up for effort and it's delivery of an openning salvo. Go to the discussion, see VIDEO of the game prior to purchasing it and get it on sale if you can or wait till more episodes come out before you invest. To me this is not a game to rush to buy despite developers hopes, but a nice start. MY SCORE 2.7 out of 5. Set in a far-future offworld colony, the game sees the protagonist Rose fight mutant alien lifeforms, a robot uprising and other threats together with three other team members. Characters can perform two actions per turn, which are usually a mix of movement orders and ranged or melee attacks.The turn-based tactical combat is complemented with tile-matching puzzle elements, as Rose and her enemies have to traverse floor tiles of matching colors to move and charge their combat powers. It has a nice story mode progression and maybe slightly different than your used to with RPG strategy games. Some good pros and solid consPROA: It is not just move and effect. There is a method to it's madness that can be appealingB: It sets the main action in Ticket to Earth takes place on an isometric grid of coloured squares that resembles a 1970’s disco. Annoying to some, but the kids loved it. C: In addition, the more tiles you travel over the more damage your next attack will inflict. However, whenever you are hit you not only lose health, but also some of your attack power. Being aware of each power invests your attention. D: Floor tiles come in four different colours, which relate to four combat powers. An interesting take on tactical puzzling. E: The numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artworkG: Good solid musicF: It is well balanced and intriguing in the power selection process. CONSA: Like most Isometric games you seemed boxed in to the redundant battle system that can get dull to serious strategy lovers, but the kids really enjoy it.B: It's creative strength is also its weakness. It could be argued that when you pay a premium price you expect to have the full game, BUT at its current price fits its short run. Instead of a full game, you get episodes that may take too long to come out to keep you invested. I would wait till most are released to purchase, but if you cannot wait, Catch the game at the huge sales, like I did in the June sale for a few dollars.C: The character's can tend to drab on which you could lose important steps. For example, I did not know about the side missions till I was halfway through the game. D; The game does not go beyond its template so it can be redudant in the same battle theme instead unlocking tactical choices. It has no real party team possibilities either. It is not Xcom or Disgaea, Its one dimensional in its approuch strategically. E: The game should be much more than it gives you OVERALL: I love the numerous plot threads are genuinely interesting and recounted through some superb sci-fi comic strip style artwork and there has obviously been a lot of time, effort and love put into Ticket to Earth. However it may not be appealing to everyone. It has to be subjective. Some gamers maybe turned off by it's short total time or comic look.Ticket to Earth is the start of something. I can see it evolve into a more complex tactical game with massive armies instead of one leader point perspective, it can become Disgaea. However, it is limited by its presentation. I give it thumbs up for effort and it's delivery of an openning salvo. Go to the discussion, see VIDEO of the game prior to purchasing it and get it on sale if you can or wait till more episodes come out before you invest. To me this is not a game to rush to buy despite developers hopes, but a nice start. MY SCORE 2.7 out of 5. I'm sorry, I really tried, but I cannot enjoy it. The game is too frustratingly random, the bonus objectives are random squared, the two actions are too punishing given how the enemies just ignore that mechanic and will happily make the ability to attack before moving useless, and the final straw was a not easily refillable resource not being replenished if you use it then restart the mission. I'm sorry but I'm done.. Fusion of puzzle grid based casual game & tactical rpg. Combats are interconnected with a lot of narrative story telling given via gorgeous artworks comic books style reinforcing the sci-fi universe the game is built upon.. It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. Really good turn-based tactics game with fresh, inventive mechanics, clean presentation and an interesting story told comic book style. The dialogue writing and music are both surprisingly good. The only potential downside I see is the episodic nature, depending on how long it will take the developer to release the next episodes. That said, the fairly low price gets you all four episodes. Well recommended!. Rose is my favourite protagonist in ages - queer PoC♥♥♥♥♥kicker, unapologetically empathetic and driven. Not to mention the bright, vibrant sci-fi setting inspired by a post-mining Australia. As a fan of Final Fantasy Tactics, the RPG + turn-based grid strategy elements are a big hit for me. Really excited for Episode 2!. Ticket to Earth is a good turn-based, tactical, match 3 game. It has an interesting sci-fi story, that is presented as a comic book style. It's colorful, vibrant and beautiful sci-fi world. The story will suck you in and the battles on the Grid will keep you wanting more.The UI is simple and easy to use, you need only your mouse to control everything.The first couple of missions have a nice tutorial, and unlocking new shops/stations are covered in the ongoing story, where they will tell everything that you must know.You will get money for completing story and side (justice) missions, and talent tokens for completing story missions and it's bonus objectives (justice missions only rewards money)Spend money to get new skills and more powerfull weaponry, but if you like suffering and makeing the game more difficult, you can finnish it without buying anything. On my first run I only bought the new skills and finished the game with the starting weapons, because I run out of money.....and there is an achievement for it.....if you are a completionist.....but it was really difficult.There are skills for stunn, burn or poison the enemy, making your next attack more powerfull for a single target or striking multiple target, heal yourself or change the tiles colour around you.With talent tokens you can unlock new talents for your characters in his/her talent tree, they are like passive power ups, make you stronger (more HP) some tiles can heal you or give more attack damage, and you can reset the talent tree to try out different strategies.Currently money and talent tokens are limited, because the game is not complete (only Episode 1) so spend you money wisely because skills are not cheap and cant reset them unlike the talent tree (resetting the talent tree will make reselling the weapons back to the shop on there original price)If you can match 8 or more tiles in one go, it will reward you with a Justice token to power up your super powerfull attack, unleashing it will hit every enemy on the battle grid with massive damage. But you must pick up these tokens before they wanish (after 3-4 turns money, health, jtokens will dissapear) or the enemy picks them up (you can save jtokens by killing the target to drop it again) and before finishing the battle. Jtokens will carry over to the next mission, so you can power up and unleash it in the next mission (even on the first turn)Some of the starting grid colour and character/enemy placement are set, but most of it and the used tiles changing colour is heavily RNG. So sometimes you will restart the battle because RNG-gods will hate you and make you suffer.After some story missions you will unlock every station/shop, and you can replay every mission to finish all bonus objective that you have failed before, or grind a little bit for justice tokens, or finish some achievement.So don't fear if you cant complete all bonus objective in one run.The story (so far) is linear, there are no choices or decisions.My only negative complaint with the game is, there is currently only 1 Episode playable. The other 3 episodes will hopefully shortly follow.So for now the game will offer 5-10 hours of play time (5 for running throu and 10 if you are a completionist) and for that it's a little bit expensive. But and it's a big BUT (no pun intended) if all 4 episode is this long, and the devs keep the game and story quality high, than it's a fair price for the game. A Dossier on Dr Matthias Kurtz: Greetings Peacekeepers,As requested, we have shared excerpts from a Justice Engine dossier on Dr. Matthias Kurtz.In 2776, Dr. Matthias Kurtz was appointed Chief Medical Officer for the Colony on New Providence. Kurtz signed for a single ten year tour.2786 - 2796CMO Kurtz lived in the Administrative District in First Landing; peer reportage indicated that he was well regarded by other Administration officers. Like many newcomers, Kurtz immersed himself in the local culture, becoming an advocate for the martial exercise regime of the Solar Consciousness Movement. During this period, Kurtz expanded the hospital facilities in the major settlements of First Landing and Beacon's Field. Worker safety advocates accused Kurtz of prioritising the needs of shareholders and founding families over contractors. Kurtz countered his critics by insisting that these investments facilitated much needed research into the long term effects of Nitrium exposure. At the end of his contract, Kurtz signed on for a second ten year term.2797 - 2806During his second decade, Kurtz dedicated himself to improving the life expectancy of workers in the Nitrium mines. Movement exercise and training was underwritten by the Corporation. Kurtz approved the distribution of free medications to mitigate the effects of Nitrium toxicity. These actions met with general approval in the Administration; mortality rates went down with a commensurate increase in mining output. Given license to pursue his research, Kurtz invested his time at the Von Juntz Clinic in Beacon's Field. The Clinic, a private facility, provided treatment for long-term sufferers of Nitrium poisoning. [ADDENDUM: Documents retrieved from the Clinic during the evacuation indicate that Kurtz's primary focus was the biological mutagenic properties of Nitrium.]September, 2806CMO Kurtz was present in Beacon's Field on the day of the Fail. As the voice of the Administration, Kurtz co-ordinated the efforts of first responders and subsequent evacuation procedure. For his heroic efforts, Kurtz was given a record performance bonus.2807-2811After the failure of the Refinery, Kurtz did not sign up for a third service term.Increasingly reclusive, Kurtz spent most of his time in private practice in First Landing.April, 2811Official complaint by XXXXXXXXXXXXXXX lead to investigation of Kurtz’s home clinic and seizure of XXXXXXX and XXXXXXXXXXX. All XXXXXXXXXX were subsequently destroyed. Psychological evaluations during this period indicate that Kurtz was suffering PTSD and delusional anxiety. [NOTE: Some details been redacted.]May, 2810Kurtz travelled to attend a Meditation Retreat in Sanctuary. Hyper-rail records indicate the Kurtz never disembarked in Sanctuary. His current whereabouts are unknown.Current Case Status - 2016:CMO Matthias Kurtz is currently Missing, presumed Dead.Peace Keeper investigators tasked with finding him have found no trace of Matthias Kurtz in Sanctuary, or any other settlement. CROSS-REF: Missing Persons 2809-2815.CROSS-REF: Joshua Fuchs, Homicides, 2810-2811 CROSS-REF: Militia Activity, 2814-2816 Until next time,The Robot Circus Team. Everything you wanted to know about Justice Servitors!: Greeting Peacekeepers,As requested, we have provided new information on the subject of Justice Servitors.Servitors are independent robotic agents of the Justice Engine delivering a broad spectrum of arbitration and administrative services. Each Servitor is built from a conventional UtilityForm chassis which can be configured to match service class requirements. There are four classes of Servitor currently employed across New Providence. Class I Servitors provide administrative and judicial rulings, serving as the voice of the Justice Engine within the Colonial Administration. Class II Servitors are patrol units providing surveillance oversight and security coordination. While normally encountered in Colonial Armouries, the recent surge in civilian unrest has seen more Class II Servitors deployed to help maintain order in major settlements.Class III Servitors oversee the work of licensed PeaceKeepers. Operating from Justice Stations across New Providence, Class III Servitors are voice of the Justice Engine within the PeaceKeeper network.Class IV Servitors provide low level arbitration and clerical assistance across a range of civil services. As required by law, all Servitors operate within standard energy and processing constraints. Continuity of function is preserved by regular contact with assigned base stations. According to Justice Engine records, a single Class IV Servitor was stationed at the Rinehart Refinery when the main Centrifuge malfunctioned. Limited to administrative oversight of the trade in Nitrium ore, records show that the Refinery Servitor attempted to respond to the unfolding crisis.Data-logs indicate that the Servitor completed an emergency function class upgrade, reconfiguring itself for a range of bio-remedial functions. Since the catastrophe, no signals have been received from the Refinery Servitor. See you next week!The Robot Circus TeamPS: Yes - you can play as a Servitor in Episode 3! :). Check out these TTE Desktop Images!: Greetings Peace Keepers!Apologies for the radio silence, we’ve been hard at work polishing and balancing Episode 3, and will have more news for you soon.For of you who have been asking us for desktops, here are some fresh images from the upcoming chapter.Full Size Version[www.ticket-to-earth.com]Full Size Version[www.ticket-to-earth.com]Full Size Version[www.ticket-to-earth.com]Full Size Version[www.ticket-to-earth.com]Full Size Version[www.ticket-to-earth.com]More news next week!- Robot Circus team. Introducing Rookie and Veteran Modes: Greetings Peace Keepers!We’ve just released an update for Ticket to Earth that adds “Rookie” and “Veteran” difficulty settings to the game.Veteran mode is the game as it’s always been. The combat is challenging, and it’s great for players who are experienced with our unique puzzle-tactics gameplay.Rookie mode makes the combat less challenging by giving the heroes more health and having the enemies deal less damage. It doesn't take all the challenge away, but the combat is more forgiving, helping you to learn the game.Rookie mode also gives you the ability to skip levels that you are stuck on, allowing you to continue with the story. (If you fail a mission 3 times in Rookie Mode, the game will ask if you want to skip the mission. If you decide to skip, you can replay the mission later using the Combat Meditation menu.)You can switch between Rookie and Veteran mode at any time from the Settings menu on the Title Screen. So, feel free to try these settings out.Players who are new to tactical combat, or who prefer story, may want to start with Rookie mode. You can switch over to Veteran mode and continue your game whenever you like.We love our audience and we’ve added Rookie mode in direct response to player feedback. Please let us know what you think of this addition. And if you have friends or family who you think would enjoy this new mode, please let them know about it.For those of you who are waiting for Episode 4, we have not set a date for its release yet. However, we’ve been working hard to get it ready, and will be sharing more information soon.For now, here's a first look at some of the new locations in Episode 4! Episode 4 starts in First Landing, the capital of New Providence.. Episode 2 launched on iOS today and coming to Steam very soon!: Greetings Peace Keepers,Episode 2 is coming!Yes, the wait is nearly over, and Ticket to Earth Episode 2: Crash will be available to download very soon. Players on iOS will be getting the free update first as it launched on the App Store today, but PC and Mac players will be getting it very soon afterwards. We will be announcing the date early next week!Here are some of the cool new features you’ll be seeing in Episode 2:To be continued... Following the cliffhanger ending of Episode 1, Rose and Wolf are shot down above a toxic industrial wasteland. Before they were fighting for justice; now they’ll be fighting to survive!What’s up Doc... A new playable hero with a whole new move set, upgrade path, and equipment list.Meet the locals... Hordes of new enemies, including grotesque mutants and vicious militia armed to the teeth with devastating weapons, with both groups led by powerful new bosses.She’s crafty… A new crafting system lets players collect rare crystals and combine them into powerful gems which they can socket into their equipment to gain special bonuses.There’s more, but we don’t want to spoil ALL the surprises!Thanks for joining us on our journey so far. We’re so excited to finally be able unveil the next chapter!- The Robot Circus Team. IndieCade Europe, PAX Australia, Unity Awards and more: Greetings to the wonderful Ticket to Earth Steam community!The team here at Robot Circus has been SERIOUSLY busy, and it looks like we’ll only get busier. As you know, last month we shipped Ticket to Earth Episode 2: Crash here on Steam. This month, in addition to delivering several updates to Ticket to Earth, we posted a very well-received article on Gamasutra[www.gamasutra.com] about how politics make a game richer and more engaging.As if we weren’t already busy enough, October looks set to be even more packed!PAX Australia: Robot Circus will be bringing Ticket to Earth to the PAX Rising area on the show floor, featuring a sneak peek at Episode 3. Come and say hello if you’re at PAX! Keep an eye on our Twitter feed for the latest details.IndieCade Europe: Ticket to Earth has been included in the official selection[indiecade-europe.eu] at IndieCade Europe 2017, taking place in Paris from 30-31 October. To be recognised by the selection panel is a huge honour for us, and Kevin will be in Paris for the event.Unity Awards: Ticket to Earth has been nominated for the 2017 Unity Awards[awards.unity.com] in the “best mobile game” and “golden cube” categories. Huge thanks to everyone who voted for us. We really appreciate your support!That’s all for now. Thanks as always for your support!- The Robot Circus Team. Ticket to Earth News: Greetings to the Steam Ticket to Earth community!We’re hard at work on Episode 3: Meltdown, but we’ve had some other awesome stuff going on.As we mentioned in our last news post, we’ve been doing some festival appearances and been nominated for some awards. Last week we were in Paris for the first Indiecade Europe, and the week before was attended Melbourne International Games Week, concluding with our booth at PAX Australia. MIGW included the Australian Game Developer Awards, and we were thrilled that Ticket to Earth picked up an AGDA!Thanks again for sticking with us on this journey. Indie game development is a tricky business, and it’s only possible because people like you are willing to take a chance on projects like ours. Thanks for placing your trust in us.Okay, back to work on Episode 3. More news soon!- The Robot Circus Team. PAX Aus, IndieCade Europe and the GDWC 2017!: It is Melbourne International Games Week here, an awesome week of game events including the GCAP conference for game devs, and PAX Aus for everyone!We will be showing the game at PAX Aus, so come by and say Hi if you're attending. Our booth is in the PAX Rising area. We love PAX, and look forward to meeting you there.We will have some preview content from Episode 3 on show! And you will also be able to try an AR version of Ticket to Earth!We will then be travelling to Paris for IndieCade Europe! We are super excited about this event. If you're attending, please come say Hi! We don't know anyone there yet, so we'd love to see a friendly face. Finally, we wanted to share some exciting news that we just received this morning! Ticket to Earth is a finalist in the Game Development World Championship 2017! We will be going to Finland at the end of November. We're looking forward to meeting gamers and game developers there too.Thank you for playing Ticket to Earth. We are working hard on Episode 3 and will be sharing some more info on it soon.
kannslovdoufitirun
Comments